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DLSS with framerate generation as a Steam beta next week and FSR 3 with Fluid Motion framerate later

DLSS with framerate generation as a Steam beta next week and FSR 3 with Fluid Motion framerate later

from Sven Beaudoin
Bethesda Game Studios’ much-discussed space role-playing game Starfield will officially support Nvidia DLSS with framerate generation next week. The Steam beta aims to roll out scaling technology including image averaging to all players with suitable Nvidia hardware. AMD FSR 3, including its competing Fluid Motion Frames technology, will follow later.

Bethesda’s space RPG Starfield, which has been discussed by many players, will receive official support for Nvidia DLSS with framerate generation next week. The Steam beta aims to roll out AI upscaling technology, including average image calculation, to all PC gamers using Nvidia’s compatible Geforce hardware. The developers announced this via SMS X – Twitter previously. This decision now raises new questions because the FSR 3 with Fluid Motion tires is not on board.

The FSR 3 with Fluid Motion tires will come later

While Nvidia Deep Learning Super Sampling (“DLSS”) with Frame Generation (“FG”) will officially make its way to Starfield next week, players in the title will have to use the AMD FidelityFX Supersolution (“FSR”) 3 and the one it provided with the intermediate image computation AMD Fluid Motion Frames (“AFMF”), which emerged from the exclusive technology partnership between Bethesda and AMD. FSR 3 will be released with a “future update,” Bethesda later added.

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Players who want to use DLSS will now have to do so using a free mod, as Starfield currently only officially supports FidelityFX Supersolution (“FSR”) 2.x due to the exclusive technology partnership between Bethesda and AMD. the “Modified Starfield frame creation“Extends the game using DLSS 3.5 with frame generation and Nvidia Reflex.

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