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It’s designed to be a 30fps experience, but with performance in mind on consoles

It’s designed to be a 30fps experience, but with performance in mind on consoles

from Michael Miscullin
The highly anticipated Alan Wake 2 was initially designed and developed to be a 30 frames per second experience. However, the developer can promise a performance mode on consoles.

Alan Wake 2 will receive a performance mode on Playstation 5 and Xbox Series This was recently confirmed by Remedy Entertainment’s Director of Communications, Thomas Buha. Graphically on consoles, the next installment in the Alan Wake series will focus more on theatrics and atmosphere – but it will still be possible to capture at 60 frames per second.

As with Starfield: Discussion of GTA 6 with possible 30fps lock – maybe it’s justified?

Alan Wake 2: It’s a conscious decision

Obviously, Alan Wake 2’s performance mode will have a lower resolution than Quality mode, but according to Puha, this doesn’t seem to significantly impact the game’s visual quality. According to the communications director, the Northlight engine used seems to scale well and the title looks great even at lower resolutions. Puha provided further clarification on the fact that Alan Wake 2 was primarily developed at 30 frames per second. So it’s not just about optimization, but also about the project goals. It’s impossible to do everything and everything is a conscious decision when developing games.

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Alan Wake 2 will be released on October 27 for PC, PlayStation 5, and Xbox Series the first Alan Wake 2 hands-on previews It has already been washed over the Internet and they are very positive about the long-awaited next part of the series. to inverse Alan Wake 2 also represents a “reality-altering reinvention of horror games”. GameSpot The title represents what you get when Developer Remedy “believes in itself.”