Monuments of Destructionthe latest project from the Swiss developer. no feelingsbrings a breath of fresh air to the world of roguelite and tower defense games. With innovative mechanics and an engaging story that saves humanity from a mysterious devastation, this game definitely has the potential to capture the hearts of gamers all over the world.
Monuments to Ruin – New Game from OHNSINN
Swiss developer OHNSINN has an exciting new game in the works: Monuments of DestructionIn this tower defense game, players must defend humanity’s last stronghold against a mysterious and destructive fog called the Ruin. The fog threatens to destroy all of humanity, and players are faced with the difficult decision of whether to resist the temptation or embrace the power of the Ruin. “We wanted to create a game that would require players to make a lot of decisions,” says Nino Coase, the company’s game designer and producer. no feelings“Immediate benefits can have long-term consequences. We wanted to emphasize the whole thing by using the metaphor of man-made disasters.
The idea behind the ruins
ruins to ruins Born from enthusiasm no feelings For roguelite games. They wanted to combine the genre with tower defense and break new ground. “Games like Rogue Tower, Isle of Arrows, and Thronfall gave us the impetus to do this series,” explains Coaz. The developers wanted to further explore procedural generation and create a game that offered endless group possibilities. The result is a game that offers strategic depth and exciting decisions.
What awaits the players?
in Monuments of Destruction The focus is on large sieges, exploration, and strategic decisions. Players must not only build defenses, but also fend off the fog and explore its secrets. The question that always arises is whether the immediate benefit is worth the long-term harm.
no feelings Gamescom is approaching with modest expectations, as the game is still in very early development. “We haven’t done a big marketing campaign yet and we’re meeting with some publishers,” says Quaz. “Our main goal is to get as much feedback as possible and meet interesting people.” It would be a huge success if players at Gamescom experienced the full emotional spectrum of the roguelite experience: from “unfair” defeat to “game breaking” God Run.
What makes ruins special?
ruins to ruins It stands out from traditional tower defense games with some cool special features. “Traditional games in this genre work with a grid and fixed paths for enemies,” explains Quaz. “We don’t have a grid, and our opponents are always thinking about whether it’s worth running around walls and towers or attacking them.” This allows players to develop strategies more freely.
The last thing that distinguishes the game is the focus on exploration. While defending the base, it is equally important to explore the nebula and discover valuable relics and more defensible terrain.
After Gamescom it will be no feelings Moving into full production. “We will carefully analyze all the feedback we have received,” says Quaz. “It would also be nice to work again on the final version of the game and not on the Gamescom version.” The developers have many ideas and systems they want to try out and are looking to develop them further without the pressure of the show. It is expected that Monuments of Destruction It will be officially released in Q4 2025.
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